使用 cnpm 后端开发
淘宝团队做的国内镜像,因为 npm 的服务器位于国外可能会影响安装。淘宝镜像与官方同步频率目前为 10 分钟 一次以保证尽量与官方服务同步。
安装:命令提示符执行
npm install cnpm -g --registry=https://registry.npm.taobao.org
cnpm -v 来测试是否成功安装
开发简单的画图程序 后端开发
"""开发画图软件的菜单"""
from tkinter import *
from tkinter.filedialog import *
from tkinter.colorchooser import *
# 窗口的宽度和高度
win_width = 900
win_height = 450
class Application(Frame):
def __init__(self, master=None, bgcolor="#000000"):
super().__init__(master)
self.master = master
self.bgcolor = bgcolor
self.x = 0
self.y = 0
self.fgcolor = "#ff0000"
self.lastDraw = 0 # 表示最后绘制图形的 id
self.startDrawFlag = False
self.pack()
self.create_windget()
def create_windget(self):
# 创建绘图区
self.drawpda = Canvas(root, width=win_width, height=win_height*0.9, bg=self.bgcolor)
self.drawpda.pack()
# 创建按钮
btn_start = Button(root, text="开始", name="start")
btn_start.pack(side="left", padx="10")
btn_pen = Button(root, text="画笔", name="pen")
btn_pen.pack(side="left", padx="10")
btn_rect = Button(root, text="矩形", name="rect")
btn_rect.pack(side="left", padx="10")
btn_clear = Button(root, text="清屏", name="clear")
btn_clear.pack(side="left", padx="10")
btn_erasor = Button(root, text="橡皮", name="erasor")
btn_erasor.pack(side="left", padx="10")
btn_line = Button(root, text="直线", name="line")
btn_line.pack(side="left", padx="10")
btn_lineArrow= Button(root, text="箭头直线", name="lineArrow")
btn_lineArrow.pack(side="left", padx="10")
btn_color = Button(root, text="颜色", name="color")
btn_color.pack(side="left", padx="10")
# 事件处理
btn_pen.bind_class("Button", "<1>", self.eventManager)
self.drawpda.bind("<ButtonRelease-1>", self.stopDraw)
def eventManager(self, event):
name = event.widget.winfo_name()
print(name)
if name == "line":
self.drawpda.bind("<B1-Motion>", self.myline)
elif name == "lineArrow":
self.drawpda.bind("<B1-Motion>", self.mylineArrow)
elif name == "rect":
self.drawpda.bind("<B1-Motion>", self.myRect)
elif name == "erasor":
self.drawpda.bind("<B1-Motion>", self.myErasor)
elif name == "pen":
self.drawpda.bind("<B1-Motion>", self.myPen)
elif name == "clear":
self.drawpda.delete("all")
elif name == "color":
c = askcolor(color=self.fgcolor, title="选择画笔颜色")
self.fgcolor = c[1] # [(255,0,0),"#ff0000"]
def startDraw(self, event):
self.drawpda.delete(self.lastDraw)
if not self.startDrawFlag:
self.startDrawFlag = True
self.x = event.x
self.y = event.y
def myline(self, event):
self.startDraw(event)
self.lastDraw = self.drawpda.create_line(self.x, self.y, event.x, event.y, fill=self.fgcolor)
def mylineArrow(self, event):
self.startDraw(event)
self.lastDraw = self.drawpda.create_line(self.x, self.y, event.x, event.y, arrow=LAST, fill=self.fgcolor)
def myRect(self,event):
self.startDraw(event)
self.lastDraw = self.drawpda.create_rectangle(self.x, self.y, event.x, event.y, outline=self.fgcolor)
def myPen(self, event):
self.startDraw(event)
self.drawpda.create_line(self.x, self.y, event.x, event.y, fill=self.fgcolor)
self.x = event.x
self.y = event.y
def myErasor(self, event):
self.startDraw(event)
self.drawpda.create_rectangle(event.x-4, event.y-4, event.x+4, event.y+4,fill=self.bgcolor)
self.x = event.x
self.y = event.y
def stopDraw(self, event):
self.startDrawFlag = False
self.lastDraw = 0
def kuaijiejian(self, event):
if event.char == 'r':
self.fgcolor = "#ff0000"
elif event.char == 'g':
self.fgcolor = "#00ff00"
elif event.char == 'y':
self.fgcolor = "#ffff00"
pass
if __name__ == '__main__':
root = Tk()
root.geometry(str(win_width)+"x"+str(win_height)+"+200+300")
root.title("明算软件的画图软件")
app = Application(master=root)
root.mainloop()
开发一个简单的记事本 后端开发
"""开发一个简单的记事本。
包含:新建、保存、修改文本内容、退出
包含:各种快捷建的处理
version 1.0
"""
from tkinter import *
from tkinter.filedialog import *
from tkinter.colorchooser import *
class Application(Frame):
def __init__(self, master=None):
super().__init__(master) # super()代表的是父类的定义,而不是父类的对象
self.master = master
self.textpad = None # textpad代表Text文本框对象
self.filename = None # filename代表打开文本文件的名字
self.contextMenu = None # contextMenu代表上下文菜单对象
self.pack()
self.create_widget()
def create_widget(self):
"""创建主菜单栏"""
menubar = Menu(root)
# 创建子菜单
menu_file = Menu(menubar)
menu_edit = Menu(menubar)
menu_help = Menu(menubar)
# 将子菜单加入到主菜单栏
menubar.add_cascade(label="文件(F)", menu=menu_file)
menubar.add_cascade(label="编辑(E)", menu=menu_edit)
menubar.add_cascade(label="帮助(H)", menu=menu_help)
# 添加菜单项
menu_file.add_command(label="新建", accelerator="ctrl+n", command=self.newfile)
menu_file.add_command(label="打开", accelerator="ctrl+o", command=self.openfile)
menu_file.add_command(label="保存", accelerator="ctrl+s", command=self.savefile)
menu_file.add_command(label="退出", accelerator="ctrl+q", command=self.exit)
# 将主菜单栏加到根窗口
root["menu"] = menubar
# 添加快捷键事件梳理
root.bind("<Control-n>", lambda event: self.newfile())
root.bind("<Control-o>", lambda event: self.openfile())
root.bind("<Control-q>", lambda event: self.exit())
# 文本编辑区
self.textpad = Text(root, width=50, height=30)
self.textpad.pack()
# 创建上下菜单
self.contextMenu = Menu(root)
self.contextMenu.add_command(label="背景颜色", command=self.openAskColor)
# 为右键绑定事件
root.bind("<Button-3>", self.createContextMenu)
def newfile(self):
self.textpad.delete('1.0', 'end')
self.filename = asksaveasfilename(title="另存为", initialdir='未命名.txt', filetypes=[("文本文档", "*.txt")], defaultextension='.txt')
print(self.filename)
self.savefile()
def openfile(self):
self.textpad.delete('1.0', 'end')
with askopenfile(title="打开文件") as f:
self.textpad.insert(INSERT, f.read())
self.filename = f.name
print(f.name)
def savefile(self):
with open(self.filename, 'w') as f:
c = self.textpad.get(1.0, END)
f.write(c)
def exit(self):
root.quit()
def openAskColor(self):
s1 = askcolor(color="red", title="选择背景色")
self.textpad.config(bg=s1[1])
def createContextMenu(self, event):
"""菜单在鼠标右键单击坐标处显示"""
self.contextMenu.post(event.x_root, event.y_root)
if __name__ == '__main__':
root = Tk()
root.geometry("450x300+200+300")
root.title("明算软件的简易记事本")
app = Application(master=root)
root.mainloop()
计算器软件界面的设计 后端开发
# coding=utf-8
"""计算器软件界面的设计"""
from tkinter import *
from tkinter import messagebox
import random
class Application(Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.create_widget()
def create_widget(self):
"""通过grid布局实现计算器的界面"""
btnText = (("MC", "M+", "M-", "MR"),
("C", "±", "/", "×"),
(7, 8, 9, "-"),
(4, 5, 6, "+"),
(1, 2, 3, "="),
(0, "."))
Entry(self).grid(row=0, column=0, columnspan=4, pady=10)
for rindex,r in enumerate(btnText):
for cindex,c in enumerate(r):
if c == "=":
Button(self, text=c, width=2).grid(row=rindex+ 1, column=cindex, rowspan=2, sticky=NSEW)
elif c == 0:
Button(self, text=c, width=2).grid(row=rindex + 1, column=cindex, columnspan=2, sticky=NSEW)
elif c == ".":
Button(self, text=c, width=2).grid(row=rindex + 1, column=cindex + 1, sticky=NSEW)
else:
Button(self, text=c, width=2).grid(row=rindex + 1, column=cindex, sticky=NSEW)
def confirm(self):
pass
if __name__ == '__main__':
root = Tk()
root.geometry("200x250+200+300")
app = Application(master=root)
root.mainloop()
测试一个经典的GUI程序写法,使用面向对象方式 后端开发
"""测试一个经典的GUI程序写法,使用面向对象方式"""
from tkinter import *
from tkinter import messagebox
class Application(Frame):
"""一个经典的GUI程序的类的写法"""
def __init__(self, master=None):
super().__init__(master) # super()代表的是父类的定义,而不是父类的对象
self.btnQuit = None
self.btn01 = None
self.pack()
self.create_widget()
def create_widget(self):
"""创建组件"""
self.btn01 = Button(self)
self.btn01["text"] = "点击送花"
self.btn01.pack()
self.btn01["command"] = self.songhua
# 创建一个退出按钮
self.btnQuit = Button(self, text="退出", command=root.destroy)
self.btnQuit.pack()
def songhua(self):
messagebox.showinfo("送花", "送你99朵玫瑰花")
if __name__ == '__main__':
root = Tk()
root.geometry("400x100+200+300")
root.title("一个经典的GUI程序类的测试")
app = Application(master=root)
root.mainloop()
第一个GUI程序 后端开发
# coding=utf-8
from tkinter import *
from tkinter import messagebox
root = Tk()
root.title("我的第一个GUI程序")
root.geometry("500x300+100+200")
btn01 = Button(root)
btn01["text"] = "点我就送花"
btn01.pack()
def songhua(e):
messagebox.showinfo("Message", "送你一朵玫瑰花,请你爱上我")
print("送你99朵玫瑰")
btn01.bind("<Button-1>", songhua)
root.mainloop()
Python循环画棋盘 后端开发
import turtle
t = turtle.Pen()
t.speed(0)
geZi = 11 # 格子数量
kuanDu = 10 # 格子宽度
changDu = geZi*kuanDu # 棋盘总宽度
# 画横线,格子数量+1
for i in range(geZi + 1):
t.penup()
t.goto(-changDu, changDu - i * kuanDu)
t.pendown()
t.goto(0, changDu - i * kuanDu)
# 画竖线,格子数量+1
for i in range(geZi + 1):
t.penup()
t.goto(-changDu + i * kuanDu, changDu)
t.pendown()
t.goto(-changDu + i * kuanDu, 0)
turtle.done()
标签: python
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